AI exploration

AI tools I built to think with-not just to ship.

AI tools I built to think with-not just to ship.

Focus areas

01 Concept films

02 Prototype studies

03 Interface storytelling

Recent experiments

Each one testing a different idea about how AI should behave.

Each one testing a different idea about how AI should behave.

Each one testing a different idea about how AI should behave.

Each one is a quick test — what if AI felt like this? What if it spoke like that?

Each one is a quick test — what if AI felt like this? What if it spoke like that? Every day we build. Every day we learn.

Venture AI

I built Venture AI because I kept wondering what if you could just type your idea and instantly know where it sits in the market?

Drop in your startup concept. It maps your competitors, finds the gaps, and shows you exactly where the opportunity lives.

One day build. No backend. Just curiosity and Figma.

I built Venture AI because I kept wondering what if you could just type your idea and instantly know where it sits in the market?

Drop in your startup concept. It maps your competitors, finds the gaps, and shows you exactly where the opportunity lives.

One day build. No backend. Just curiosity and Figma.

Elsewhere

Sometimes you don’t know where you want to go. You just know how you want to feel when you get there.

Elsewhere starts there. Tell it your mood, pick your dates, choose your budget and it curates a UK trip built around that feeling. Day by day. Place by place.

Not a destination. A state of mind.

Sometimes you don’t know where you want to go. You just know how you want to feel when you get there.

Elsewhere starts there. Tell it your mood, pick your dates, choose your budget and it curates a UK trip built around that feeling. Day by day. Place by place.

Not a destination. A state of mind.

Void Piece - a jigsaw puzzle

There’s something deeply satisfying about picking up a puzzle piece with your hands and feeling it click into place. I wanted to bring that feeling to the browser. So I built Void Piece - a jigsaw you solve with your bare hands, no mouse, no install. Just your webcam, your fingers, and a dark screen full of scattered pieces waiting to be whole.

Pinch. Drag. Drop. Snap.

It took one day to build. It reminded me why I design - to make technology feel human again.

There’s something deeply satisfying about picking up a puzzle piece with your hands and feeling it click into place. I wanted to bring that feeling to the browser. So I built Void Piece - a jigsaw you solve with your bare hands, no mouse, no install. Just your webcam, your fingers, and a dark screen full of scattered pieces waiting to be whole.

Pinch. Drag. Drop. Snap.

It took one day to build. It reminded me why I design - to make technology feel human again.

Hungry Pac-Man

Text has always just sat there. Static. Patient. Waiting to be read. I wanted to see what happened if it could run away.

Pac-Story is a reactive typography experiment - a story about a hungry Pac-Man, scattered across the screen. Move your cursor and the words flee. Chase them, find the fruits, eat them. The story always comes back. It just needs a moment to recover. Sometimes the most delightful interactions come from asking: what if this thing could feel something?

Move your cursor. Scatter the story. Eat the fruits. 🍓

Text has always just sat there. Static. Patient. Waiting to be read. I wanted to see what happened if it could run away.

Pac-Story is a reactive typography experiment - a story about a hungry Pac-Man, scattered across the screen. Move your cursor and the words flee. Chase them, find the fruits, eat them. The story always comes back. It just needs a moment to recover. Sometimes the most delightful interactions come from asking: what if this thing could feel something?

Move your cursor. Scatter the story. Eat the fruits. 🍓

Object Feelings

Every object in your home has been somewhere. Seen something. Felt something. Object Monologues gives them a voice.

Point your camera at an everyday object a plant, a mug, a chair and it tells you its story. In first person. As if it’s been waiting to be heard.

A Gallery of Feelings for the things we overlook.

Every object in your home has been somewhere. Seen something. Felt something. Object Monologues gives them a voice.

Point your camera at an everyday object a plant, a mug, a chair and it tells you its story. In first person. As if it’s been waiting to be heard.

A Gallery of Feelings for the things we overlook.

Fridge Chef Ai

Every Sunday I’d open my fridge, stare at the same half-used vegetables, and order takeaway anyway.

Fridge Chef AI fixes that. Upload a photo of your fridge or pantry. It identifies everything inside and suggests 3 quick, waste-free recipes built from what you already have.

No meal planning. No extra shopping. Just what’s there, turned into something worth making.

Every Sunday I’d open my fridge, stare at the same half-used vegetables, and order takeaway anyway.

Fridge Chef AI fixes that. Upload a photo of your fridge or pantry. It identifies everything inside and suggests 3 quick, waste-free recipes built from what you already have.

No meal planning. No extra shopping. Just what’s there, turned into something worth making.

The Tangled Within

Taare Zameen Par is an Indian film about an eight-year-old boy whose undiagnosed dyslexia is misread as laziness. Creating a 15-second abstract motion teaser. (Restrictions : no original footage, no dialogue)

Challenges : Condense a two and a half hour emotional epic into 15 seconds no footage, no dialogue, no characters. Just the feeling of it.
I learned that even a simple product can have a deep narrative. Using motion and visual metaphors like a thread untangling showed me how to communicate complex emotions and growth without needing a single word of dialogue.

Taare Zameen Par is an Indian film about an eight-year-old boy whose undiagnosed dyslexia is misread as laziness. Creating a 15-second abstract motion teaser. (Restrictions : no original footage, no dialogue)

Challenges : Condense a two and a half hour emotional epic into 15 seconds no footage, no dialogue, no characters. Just the feeling of it.
I learned that even a simple product can have a deep narrative. Using motion and visual metaphors like a thread untangling showed me how to communicate complex emotions and growth without needing a single word of dialogue.

Wooden Bead Maze (Spline 3D)

Plastic toys entertain. Wooden toys develop.

The bead maze has been around for decades because it works real weight, real texture, real resistance. Every push and slide builds something: focus, coordination, imagination. No batteries. No chemicals.

This project is a digital prototype that brings the bead maze online not to replace it, but to tell its story before someone even picks it up.

Available for Work

Let's turn ideas into interfaces.

Want to work together? If you think I can help you with you project drop me an email.

Open for full-time opportunities and collaborative projects.

siddhik.uxdesigner@gmail.com

Available for Work

Let's turn ideas into interfaces.

Want to work together? If you think I can help you with you project drop me an email.

Open for full-time opportunities and collaborative projects.

siddhik.uxdesigner@gmail.com

Available for Work

Let's turn ideas into interfaces.

Want to work together? If you think I can help you with you project drop me an email.

Open for full-time opportunities and collaborative projects.

siddhik.uxdesigner@gmail.com